To jump to a particular point in the discussion, check out the time stamps below. You can hear more of their music at their website. Our thanks to The Rapture Twins for The Game Informer Show's intro song. You can watch the video above, subscribe and listen to the audio on iTunes or Google Play, listen on SoundCloud, stream it on Spotify, or download the MP3 at the bottom of the page. Also, be sure to send your questions to a chance to have them answered on the show! Thanks for listening! Please make sure to leave feedback below, share the episode if you enjoyed it, and follow me let me know what you think. So please join Kimberly Wallace, Marcus Stewart, Alex Van Aken, and myself for another wild and ever-entertaining episode! Whereas both feature tough-as-nails platforming, Super Meat Boy has you directly control the little squishy fellow while Super Meat Boy Forever has him automatically run and all you do is use 2 buttons to jump, punch, dive, and slide. Forever has better artstyles, gameplay is fun and unique, has great animated. In conclusion, Edmund has made a great choice to leave, And i wish him to be less pervert and focus more on good things. Then we run down the current release calendar for the year, and spend some time talking about the big, upcoming games we're excited to play, including: Resident Evil Village, Back 4 Blood, and Ratchet & Clank: Rift Apart. Finally, we take some time for another fantastic round of community emails. Of course, the big difference between Super Meat Boy and Super Meat Boy Forever is their gameplay. Super meat boy Forever, in every sense, is Different, and far better than the first game.' I think that is enough to explain why Forever is better. On this week's episode of The Game Informer Show, we talk about some of the game's we played over the holiday break, including: Super Meat Boy Forever, Slay The Spire, and Airborne Kingdom.
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